Four intrepid explorers gird themselves for imminent danger and enter the labyrinth.
Passing through cavernous halls, they explore rooms filled with odd objects and strange furnishings created for a race unknown.
Wooden chests and boxes contain bits of arcana, the origin of which defies explanation. One explorer guesses these objects to have been made by dwarves or gnomes from a long ago age.
Denizens of the labyrinth appear around unexpected corners and from passages unseen. They pass by hissing, growling, and calling to each other. Paying little attention to the explorers while they follow the glowing jewels clutched in their hands.
Onward, ever onward.
Horrifying abominations of nature twisted beyond endurance.
Torturous artifacts conceived by a madman.
Younger party members are called back from danger by the more experienced dungeon-delvers careful to point out the traps carefully laid for the inexperienced, and ready to be triggered by their enthusiasm for the phantasms of happiness in the Chambers of Illusion.
When the provisions give out, their senses are tantalized by smells of exotic flavors offered to the unwary. Foul tricksters succeed in tempting the less experienced causing discord within the party. Even the more experienced are tempted to risk the madness of splitting the party.
Finally the last obstacle comes into view. Experienced delvers know to expect many cashualties as they hack, slash, and claw their way past the Guardians of the Gate to reach the free air and sunlight so tantalizingly close and yet miles away on the other side of the transparent barrier.
Courage friends, it is time to test our mettle!
(IKEA done D&D style.)